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Alexander The Great Talent Tree Builds

Alexander The Great

Rarity: Legendary
Other Nations Others| World Conqueror
Infantry Infantry |Versatility Versatility|Attack  Attack

Alexander the Great was an ancient Macedonian ruler and one of history’s greatest military minds who – as King of Macedonia and Persia – established the largest empire the ancient world had ever seen. By turns charismatic and ruthless, brilliant and power hungry, diplomatic and bloodthirsty, Alexander inspired such loyalty in his men they’d follow him anywhere and, if necessary, die in the process. Though Alexander the Great died before realizing his dream of uniting a new realm, his influence on Greek and Asian culture was so profound it inspired a new historical epoch—the Hellenistic Period.

Alexander The Great’s Skill

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1st – Shield of the King

Active Skill
Rage Requirement: 1000
Alexander the Great puts up a powerful shield for 4 seconds and at the same time puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining for 2 seconds (Alexander’s own army cannot gain this shield).

Shield (Self): 600 / 700 / 800 / 1000 / 1200
Shield (Ally): 200 / 300 / 400 / 500 / 600

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2nd – Lead the Charge

Passive Skill
When incoming damage would be reduced on the map, replace the damage reduction. Each normal attack against a 10% chance to deal extra damage as well as to reduce the target’s healing effects for 5 seconds.

Direct Damage Factor: 800 / 1000 / 1200 / 1400 / 1700
Healing Effect Reduction: 10% / 15% / 20% / 25% / 30%

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3rd – Frontline Commander

Passive Skill
Increases infantry unit’s march speed and attack while troops are on the map.

Infantry March Speed Bonus: 10% / 15% / 20% / 25% / 30%
Infantry Attack Bonus: 10% / 15% / 20% / 25% / 30%

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4th – Battle of Chaeronea

Passive Skill
Attack is increased when the shield is down. When this shield is activated, the bonus changes to defence.

Attack Bonus: 20% / 25% / 30% / 35% / 40%
Defence Bonus:10% / 15% / 20% / 25% / 30%

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5th – Son of Amun

Passive Skill
Immediately put up a shield which can absorb a large amount of damage (Damage Factor 1200) for 4 seconds. At the same time, Alexander puts up a second, smaller shield for the nearby friendly army with the lowest percentage of troops remaining (Damage Factor 600) for 2 seconds, and increases the damage taken overtime by nearby enemies (up to 3 targets) by 30% for 4 seconds.

Alexander the Great’s shield ability is one of the best defensive active skill in Rise of Kingdoms. Not only is he able to shield his own troops but he is also able to shield nearby troops. Plus, once his expertise is unlocked, he can even increase the damage taken by nearby enemies by 30% as an added effect to his active skill. It’s a great combination which does not only improve his defensive ability but also improves his offensive ability. Aside from that, his fourth skill, Battle of Chaeronea, further improves his shield ability by increasing his defense when the shield is activated; thereby, it improves his ability to sustain damage. But does that mean this skill is only useful when his shield is activated, of course not. It is because his attack increases when his shield is down. Clearly, most of his skills are not purely defensive but also, it is also a bit of an offensive skill.

With the combined offensive and defensive abilities of his skills, Alexander is easily a great all-around commander in Rise of Kingdoms. You’d find a handful of uses for him. However, his full potential is achieved once he is in the field. His second skill, Lead the Charge, and third skill, Frontline Commander, provides immunity to damage reduction and march speed and attack buffs to his infantry troops respectively if he is in the field. He can definitely be considered as the king of the open field because of his powerful open-field skills. And once you develop his talents through this Alexander Talent Tree Build Guide, he’ll surely be a powerful defensive anti-tank infantry commander.


1. Richard I

Richard I Profile Page
Richard I Profile Page

As a primary defensive commander, Alexander the Great is best paired with Richard I. Richard’s healing and damage reduction ability further improves their damage sustain ability. Plus, they’re infantry only troop march even gets buffed up due to Richard I’s The Lionheart skill.

Charles Martel is also a powerful defensive commander. However, their shielding abilities somehow won’t work together. Thus, he is not an ideal pair to Alexander the Great even if he is a great defensive commander.

2. Yi-Seong Gye

Yi-Seong Gye Profile Page
Yi-Seong Gye Profile Page

If you’re planning to build an anti-tank or offensive march, Alexander the Great would also work well with Yi-Seong Gye. Alexander’s ability to increase his troop’s attack and increase the target’s damage taken will increase Yi-Seong Gye’s ability to nuke heavy damage to the target. Besides, any enemy tank will surely suffer from this pair’s march because of Alexander’s Healing Effect Reduction and Yi-Seong Gye’s heavy nuking ability.

Best Frederick I Talent Tree Builds

Unlike Richard I and Charles Martel whose Talent Trees are Infantry, Defense and Garrison, Alexander the Great’s Talent Trees are Infantry, Attack and Versatility. Richard I and Charles Martel can alternatively be built as a tanky infantry commander or a tanky garrison commander. You can check out their tanky infantry commander talent build through this Charles Martel Talent Tree Build. And you can also check out their tanky garrison talent build through this Richard I Talent Tree Build. However, in Alexander’s case, he has only recommended talent tree build. He is best built as a tanky infantry commander for open-field skirmishes. Thus, for this Alexander the Great Talent Tree Build, this guide will focus on unlocking talents in the Infantry Talent Tree and the Attack Talent Tree.

Since Alexander the Great is only available on older kingdoms, you’ll probably have an established city by the time he is available. That means, it’ll be easier for you to power level Alexander the Great, at least to level 40, since you have high tiered troops and high level commanders. Having said that, it is best to focus directly on unlocking all of the talents in his Infantry Talent Tree.

Completing Alexander's Infantry Talent Tree at Level 40
Completing Alexander’s Infantry Talent Tree at Level 40

Work your way up to the Elite Soldiers Talent to increase infantry unit’s attack, defense and health. Along the way, unlock Iron Spear and Double-Headed Axe for increased damage, unlock Call of the Pack, Strong of Body, and Hold the Line to increase damage sustain ability and unlock Undying Fury to increase rage restoration. You’ll also have to unlock Fleet of Foot to increase march speed and Snare of Thorns to decrease target’s march speed.

Once you’ve completed the infantry talent tree, let’s move on to Alexander’s Attack Talent Tree. Unlock Effortless, Lord Of War and Martial Mastery to increase his troop’s damage, unlock Burning Blood to increase his rage restoration and unlock Armored Joints to reduce damage taken by his troops.

Attack Talents to Improve Alexander's Offensive Ability
Attack Talents to Improve Alexander’s Offensive Ability

As I’ve said, Alexander the Great is great in offense and defense. His skills will put up much of his defense and damage sustain ability while his talent build will put up much of march’s offensive ability. Once you’ve maxed out his talent points and have spent the recommended talents in this Alexander Talent Tree Build Guide, he is considerably a powerful open-field commander. He can tank marches and definitely deal significant damage to marches in the open field.

Alexander is best in the open-field due to his skills. He can attack marches and rallies in the open field. And he can provide support to allies in the open-field. His defensive skills can sustain heavy damage from nuking commanders. His heal reduction and defense reduction are good against tank commanders. Whether he is put up against nukers or tanks, he will definitely remain an adversary for as long as he is battling in the open-field. Although most of his skills still work while reinforcing a structure, I won’t recommend him as a garrison commander because he lacks the skills and talents of a garrison commander. He is best used in skirmishes in the open-field.