Other | The Scourge of God
Cavalry | Conquering | Attack
Attila has the ability to become an incredible nuker, even though the third skill nerfs skill damage a little bit. If the 4th skill lines up and you’ve got the Expertise with the extra 20% increase, alongside the third skill triggering, you can pair him up with anybody.
Attila being kind of a hybrid with having some very significant buffs and debuffs. The third skill while making it looks like you really don’t want to pair him up with a skill damage commander, once you get to the fourth and the fifth skill, these are basically like having a bonus Sun Tzu in your army with the 20% damaged bonus.
The 4th skill is basically like having a boosted Eulji in your army. Instead of it just being for troop attack, it is for all damage coming out. It’s huge!
Attila paired up with Genghis makes a lot of sense. They are meant to work together! They are a perfect combination for those of you who want to really focus on Cavalry but also want to have the utility and the survivability of Infantry. If you pair these two up, the amount of troop damage that you’re going to be putting out is nuts.
You’re gonna lose some of the nuke damage due to the 4th skill here but you’re gonna gain so much sustainability from all the troop attack, the counter-attack, the defense bonuses, all the debuffs that are gonna be causing on your enemies. Not only those.
All the other troops that you’re gonna be using in your rally together really make you super tanky. All the damage you’re gonna be putting out are raw troop damage. It’s just really significant.
1st – King of the Huns
Rage Requirement: 1000
For the next 4 seconds, increases normal attack damage and counterattack damage, and normal attacks have a chance to reduce enemy attack for 2 seconds.
Normal Attack Damage Bonus: 10% / 15% / 20% / 25% / 30%
Counter Attack Damage Bonus: 10% / 15% / 20% / 25% / 30%
Enemy Attack Reduction: 20% / 25% / 30% / 40% / 50%
When you talk about a cavalry commander, we usually look for a massive nuking active skill. However, we don’t find it here in his first skill.
Increasing normal attack damage + counter-attack damage by up to 30% for 4 seconds is actually very huge. Reducing the enemy attack by 50% is massive.
This is really a pretty significant buff-debuff active skill in replacement of normally a nuke type skill for a Cavalry commander.
2nd – The Siege of Constantinople
When attacking garrisons, increases all damage dealt, and has a chance every turn to reduce the garrison’s defence for 3 seconds.
Damage Bonus: 2% / 4% / 6% / 8% / 10%
Defense Reduction: 5% / 10% / 15% / 20% / 25%
This is actually a pretty solid that is well designed to link into the conquering tree.
Attila is like the Cavalry version of Alex due to the combination of Cavalry + Conquering + Attack.
A really good damage boost and a defense reduction to the enemy.
This is like you’re boosting the first skill a lot more. The troop damage now gets boosted pretty significantly.
You’ve already reduced the enemy’s ability to damage you as effectively in the first skill. Now, here, you also apply more debuffs on the target.
3rd – Honoria
Skill damage against troops led by Attila is reduced, and the skill damage dealt by his own troops is also reduced. Increases cavalry units’ March Speed and attack.
Skill Damage Taken Reduction: 3% / 6% / 9% / 12% / 15%
Cavalry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Cavalry Attack Bonus: 20%/ 25% / 30% / 35% / 40%
The third skill this is the one that’s a little bit bugged right now and I will help you address it.
So you have a reduction for the skill damage taken, which is like Saladin’s and some other commanders.
Skill damage against troops led by Attila is reduced by 3% up to 15% and the skill damage dealt by his own troops is also reduced by 3% up to 15%. That seems like a significant debuff if you are using a skill damage commander with Attila, but eventually, it does not.
The skill also increases Cavalry march speed by up to 15% and damage by up to 20% all the time. This is a huge buff.
4th – Battle of the Catalaunian Plains
When the army led by Attila contains only cavalry units, normal attacks have a chance to increase to his own troops’ all damage dealt for the next 2 turns; has a 25% chance to increase all damage dealt, and has 25% chance to increase all damage dealt.
Bonus Damage (25% Chance): 25% / 30% / 35% / 40% / 50%
Bonus Damage (25% Chance): 50% / 60% / 70% / 80% / 100%
That is a massive buff. And to the enemies, it is actually a little scary.
All damage dealt can be increased by a 100%. Can you imagine Attila being paired up with Genghis and his double nuke rockin’ off with this, that’s insane!
5th – The Scourge of the God
Troops led by Attila are immune to Silence effects. Against enemy troops with less than 50% strength, increases damage dealt by 20%. Increases March Speed by 50% for 3 seconds after leaving the battle.
You have the potential to rally stuff with this second skill so if you’re gonna be rallying a garrison in general, that’s got Wu, you can’t be silenced. Same thing with Hermann. If you got a Hermann garrison somewhere, you’re not gonna get silenced.
Against enemy troops with less than 50% strength, all of the damage coming from Attila’s army gets boosted by 20%.
Talent Tree Build
So, the first thing you want to get is Effortless in the Attack Tree. Especially in rallies, you will have enough time to build up that full buff and it’s absolutely worth the points.
Now it gets interesting and I’d take Martial Mastery next. Martial MAstery normally is a deal with the devil because you will increase your normal attack damage a lot but also decrease your active skill damage – but Attila doesn’t deal direct damage with his first skill so there’s nothing you will lose but get a nice 6% increase of damage there.
Also Fight To The Death is a talent worth picking, even when it increases the damage you will get – but with your primary skill you will decrease the damage the opponent army deals so it’s not that tragic but you will get another nice increase in normal attack damage dealt.
Here’s the one and only talent build that you want to use with Attila when you go rallying stuff:
It’s time for the Cavalry Tree and I don’t like to get Rallying Cry for that short buff, but there are several other talents that are relly working well here for Attila to make it worth spending a nice amount of them here.
First of all, you want to make your way over to the left to get Undying Fury, that’s plain and simple some extra rage that will come in handy and also work great to get the primary skill used more often (and especially when running Attila with Takeda you want to keep the primary skills rolling as often as possible).
As you’re already there you also want to make your way over to Disarm which will make the primary skill even stronger and give some nice extra reduction.
Now get Halberd, Charge and Galea next to be able to make your way to Emblazoned Shield. Emblazoned Shield will reduce the skill damage you take and is super helpful in rallies when you get multiple skill damage.
This is actually the build that I recommend and that many are using right now.
If you look at the Conquering Tree, there’s not much that is really useful for Attila. Buckler Shield would be somewhat okay to get but it only reduces the counterattack damage taken, Moment of Triumph is just a short buff. Also Thoroughbreds and Entrenched don’t really get me excited that much and it would cost quite a fortune to get so I think those points are better spend in the Cavalry and Attack Tree as shown above.