France| Pater Europae
Leadership | Conquering | Skill
Charlemagne, also known as Charles the Great, (2 April 742 – 28 January 814), united the majority of western and central Europe in what became known as the Carolingian Empire, the first major empire in western Europe since the fall of the Western Roman Empire.
Charlemagne was the eldest son of Pepin the Short and Betrada of Laon. He became king in 768 following his farther’s death, initially as co-ruler with his brother Carloman I. Carloman’s sudden death in December 771 left Charlemagne as the sole ruler of the Frankish Kingdom. He followed in this father’s footsteps, protecting the Roman Catholic Church, conquering the Lombards, and campaigning against Muslim Spain and the Saxons. He was crowned “Emperor of the Romans” by Pope Leo III on Christmas Day of the year 800.
Charlemagne ’s Skills
1st – Eagle of Jupiter
Rage Requirement: 1000
Deal direct damage to a single target.
Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
2nd – Happy Home
While on the map, all troops under this commander have a 10% chance to gain a shield when they are attacked. This shield lasts for 4 seconds and can take a large amount of damage.
Direct Damage Factor: 500 / 600 / 700 / 800 / 1000
3rd – Plot Maneuvers
When this commander initiates a Rally attack, increase the attack and defence of all rallied troops.
Rallied Army Attack/Defense Bonus: 2% / 4% / 6% / 8% / 10%
4th – Pataum
For every 10% reduction in his army’s strength, Charlemagne’s skill damage increases. When this army has been reduced to less than 70% strength, Charlemagne’s skill damage will be increased.
Skill Damage Increase (Every 10%): 1% / 2% / 3% / 4% / 5%
Skill Damage When Attacking Cities Increase (Every 10%): 2% / 3% / 4% / 5% / 7%
Skill Damage Increases (Max): 3% / 6% / 9% / 12% / 15%
Skill Damage When Attacking Cities Increase (Max): 6% / 9% / 12% / 15% / 21%
5th – Carolingian Renaissance
When attacking a city, 10% fewer of your troops will die, and instead will be severly wounded.
Charlemagne Talent Tree Builds
Although Charlemagne’s first active skill does deal direct damage, it’s not what makes him useful. The damage is not that impressive actually.
His passive skill that grants a chance to gain a shield for all troops and that’s the skill that makes him stick out. Also his last skill that reduces the amount of troops that die and rather get severely wounded is useful.
This is the build you want to come up with:
So, we already said that Charlemagne is great for rallying cities and that’s what we will focus when spending the talent points in this build.
You’ll start with putting your talent points into the Conquering Tree and you want to go for Tear of Blessing first. Normally this isn’t like the best talent to get as it plain reduced the amount of troops that die and normally you want something that accomplishes that by reducing damage taken or dealing more damage or anything like that.
Anyway, with his skill to reduce the amount of troops that die, Teat of Blessing walks hand in hand and will get quite useful when you have up to 20% less troops die, which is quite an impressive amount!
Next work your way towards unlocking Meteor Shower by only spending the talent points needed to unlock it – this will again give a nice buff when you rally a city.
In the Skill Tree you really want to make your way over to Rejuvenate next. This is very useful to get the rage going and make sure that you can roll through the skill, although it doesn#t deal massive damage it’s still useful to get it popping as often as possible.
If you have maxed Charlemagne high enough to now have some points left, you should then go to the Leadership Tree and get Hidden Wrath, which makes most sense at this point with the additional rage you can get.
Also taking Tactical Mastery (extra skill damage) and Heraldic Shield (reduces skill damage taken) in the Skill Tree are viable options after that. You’re doing rallies and chances that your rally gets swarmed are very high so this will help you significantly in that case.
Do not take Naked Rage, it will increase your skill damage (which is not the highest after all) at the cost of getting more skill damage – if you get swarmed this will stack exponentially and might give you a pretty early end!