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Charles Martel Talent Tree Build

Charles Martel

Rarity: Legendary
France France | The Immortal Hammer
Infantry  Infantry |Garrison  Garrison |Defense Defense

Charles Martel was a Frankish statesman and military leader who as Duke and Prince of the Franks and Mayor of the Palace, was the facto ruler of Francia from 718 until his death.

In 732, the army of the Umayyad Caliphate led by Al Ghhafiqiii met Frankish and Burgundian forces under Charles in an area between the cities of Tours and Poitiers, leading to a decisive, historically important Frankish victory known as the Battle of Tours, ending the “last of the great Arab invasion of France”, a military victory termed “brilliant” on the part of Charles.

Charles is also considered to be a founding figure of the European Middle Ages.

Skilled as an administrator as well as a warrior, he is credited with a seminal role in the emerging responsibilities of the knights of courts, and so in the development of the Frankish system of feudalism.

shield of francia

1st – Shield of Francia

Active Skill
Rage Requirement: 1000
Charles activates a shield that can absorb massive damage for the next 4 seconds. Also increases troops’ damage while the shield is active.

Direct Damage Factor 600 / 700 / 800 / 1000 / 1200
Damage Bonus 10% / 14% / 18% / 24% / 30%

heavy infantry

2nd – Heavy Infantry

Passive Skill
Increases infantry units’ defense and health.

Infantry Defense Bonus 5% / 7% / 9% / 12% / 15%
Infantry Health Bonus 5% / 7% / 9% / 12% / 15%

the uncrowned king

3rd – The Uncrowned King

Passive Skill
Increases watchtower defense and garrison damage when this commander is serving as a garrison commander.

Watchtower Defense Bonus 2% / 4% / 6% / 8% / 10%
Garrison Attack Bonus 2% / 4% / 6% / 8% / 10%

4th – Martel’s Counterattack

Passive Skill
Increases troops’ counterattack damage.

Counterattack Damage Bonus 10% / 15% / 20% / 25% / 30%

rise from the ashes

5th – Rise from the Ashes

Passive Skill
Increases infantry units’ defense by 20%, health by 20%, and march speed by 20%.

Charles Martel’s first skill, Shield of Francia, is a pure defensive skill which, when activated, soaks up a lot of damage up to a Damage Factor of 1200. This skill makes his troops able to withstand attacks from enemy forces and allows him to drag them to longer battles which clearly puts the enemy at a disadvantage. Even most of the nuking commanders’ high skill damage can be nullified by his first skill. On top of that, if Charles leads a full infantry march, his troop’s defensive capability further improves thru his second skill, Heavy Infantry and expertise skill, Rise from the Ashes. Both skills improve infantry units’ defense and health; thereby, improving their overall defensive capability.

Charles Martel does not only have skills which excel in defense but he also has skills which improves his offense. His first skill, Shield of Francia not only puts up a shield that nullifies incoming attacks but also boost Charles’ troop’s damage by a significant number of 30%. On top of that, his third skill, Martel’s Counterattack, increases his troops’ counter attack damage. Although he mainly excels in defense, it doesn’t mean you can count him out in terms of offense because his skills are a testament of how deadly he is.

Pretty much, Charles Martel is a force to be reckoned with in the open field. But aside from that, he is also a great garrison defender through his third skill, The Uncrowned King, which increases garrison defense and damage. Supplemented with this skill and his other defensive skills, putting him as a garrison commander, with a full infantry reinforcement, will surely make a structure/city almost impenetrable. His enemies will surely face massive casualties.

Through Charles Martel’s skills, he is already a strong commander for PVP and PVE. And we can further improve him in both of these categories by building his talents right. In this Charles Martel Talent Tree Build Guide, this will mainly focus on building him as a highly defensive infantry commander. Thus, all of the talents will focus on his Infantry and Defense Talent Trees. True, he is a great garrison commander but we will tackle on how to build him as a strong garrison commander in another guide. Anyway, you can easily switch in between talent builds through Talent Reset Scrolls and the Talent Build Templates. In this guide, this will be more on building him as a deadly and almost impenetrable infantry commander in whatever battlefield.


Since this Charles Martel Talent Tree Build Guide molds him into a tanky infantry commander, commanders having the following skills are good secondary:

Richard ⇄ Charles 
Pure Infantry or Mixed Troops

One of the strongest pairings in the game, but also one of the most overhyped. Great at 1v1s, as well as tanking multiple marches. However, it has very little damage. So it is countered in group fights by enemies ignoring it.

This combo excels at magnifying an advantage over the enemy over long drawn out battles. If you find yourself fighting stronger opponents though, you probably won’t get a taste of that magic you see on YouTube.

Talent Tree Builds

Initially, Charles Martel’s rage restoration should be ramped up to be able to spam his active skill which not only makes his troops’ damage sustain ability increase but also increase his troops’ attack. To raise his rage restoration, this Charles Martel Talent Tree Build Guide suggests taking Burning Blood and Undying Fury at his early levels.

Unlocking Burning Blood in Defense Talent Tree
Unlocking Burning Blood in Defense Talent Tree
Charles Martel's Undying Fury in Infantry Talent Tree
Charles Martel’s Undying Fury in Infantry Talent Tree

After that, let’s ramp up Charles Martel’s defense by taking Master Armorer and Testudo Formation from the Defense Talent Tree. Both talents increase significantly his defense stats.

Defensive Talents in the Defense Talent Tree
Defensive Talents in the Defense Talent Tree

Next, this Charles Martel Talent Tree Build Guide suggests unlocking the top talent in the Infantry Talent Tree. Unlock Elite Soldier to increase his full infantry troop’s attack, defense and health. Working your way to the top, allows you to unlock Iron Spear and Double Headed Axe for increased attack damage, Call of the Pack, Strong of Body and Hold the Line for increased damage sustain ability and Fleet of Foot and Snare of Thorns for increased march speed.

Completing the Infantry Talent Tree
Completing the Infantry Talent Tree

Most of Charles Martel’s talent points have already been spent. However, there are still remaining talent points to spend. This Charles Martel Talent Tree Build Guide suggests unlocking Balance from the Defense Talent Tree to further increase his defense and spend some talents on Attack (All Troops) to increase his attack damage.

Spending Remaining Talent Points on the Defense Talent Tree
Spending Remaining Talent Points on the Defense Talent Tree

At this point, Charles Martel’s important talents have been unlocked already. He is already a powerful and defensive infantry commander good for PVP and PVE battles. He can be good for tanking damage from rallies or march attacks. Also, he can be utilized for open field battles and city sieges through solo hits and rallies. Apart from that, he might not be the best in PVE but he is definitely more than capable in doing rallies and hunts to barbarians. In fact, you can even do multiple barbarian hunts without even refreshing your march thru his defensive ability. Overall, he is all-round great.