Over the last few years, the Backbone One has been the controller I see recommended the most for iPhone. Jared has been praising it a lot as well when I ask about dedicated grip controllers. While I’ve been using my PS5 and Xbox controllers recently, iOS 16 made me revisit everything and also test out the new(ish) Backbone One PlayStation Edition to compare with the Razer Kishi V2.
In recent years, it feels like the Backbone One has been the de facto controller for playing on iPhone. While on an iPad you have the flexibility and convenience of using any console controller with the iPad set on any surface, it never feels as good when using a traditional controller with a clip and iPhone. Having spent the last week or so using both the Razer Kishi V2 and the Backbone One on my iPhone 11 and iPhone 12 to try out various games and both apps, both controllers offer something over the other, but are held back for different reasons.
It’s been seven years since Aquiris’ outstanding arcade racer Horizon Chase (Free) arrived on the App Store. Since then, the game has been on a tour of its own, hitting a variety of other platforms and constantly adding new content to enjoy. About a month ago, we finally got a sequel when Horizon Chase 2 () roared onto the Apple Arcade service in anticipation of a wider release in 2023. I’ve been playing the wheels off the game since then, and I figured I’d write up a review in case anyone needs a nudge.
Shovel Knight first released a little over eight years ago, and thanks to a bevy of updates and cameos it feels like the character has never really left the spotlight. Still, if we count all of the updates to the main game as simply being part of that game, Shovel Knight Dig is just the third game in the series. This is also the first game in the series to hit mobile, which was roughly the last active platform on the planet without a Shovel Knight game on it. This comes to the platform through Apple Arcade, so if you want to play the game you know what you have to do.
A few months back, Video System’s Aero Fighters 2 ($3.99) arrived on the mobile Arcade Archives. I found it was a good fit for mobile play in my review, and gave it a hearty recommendation. At the time I noted that it probably wouldn’t be long before Aero Fighters 3 ($3.99) rolled in and, well, here we are. Originally released just over a year after the previous game in the series, Aero Fighters 3 is certainly a more confident game than its predecessor, but is it better?
If I can tie a common thread between all of the NEOGEO’s most popular games, that thread would be named “games you can enjoy playing with a friend”. Some of those games, like Metal Slug and Sengoku 3, were cooperative in nature. Others, like King of Fighters and Samurai Shodown, were competitive games. Some genres lend themselves more naturally to one style or another, of course. Cooperative beat-em-ups make sense. Competitive one-on-one fighters are another natural fit. Twinkle Star Sprites ($3.99) is a rare shoot-em-up that chooses violence between its players, and that’s exactly what makes it so great.
When Hindsight ($4.99), the new game from Prune developer Joel McDonald, was announced for multiple platforms, including iOS, I was pretty excited to experience it. Being published by Annapurna Interactive is usually a great sign, but what really had me excited for Hindsight is how it would tell its story. I’ve played many interactive narrative adventures that have a memorable story, but don’t really do much with interaction. These experiences are worth your time, but I’m always hoping to see someone do more. This is where Hindsight surprised me. I’ve now experienced it on both Nintendo Switch and iOS for this review, but will focus on the iOS version played on my iPhone 11 and iPad Pro (2020).
When you read about games online, there are always specific genres or games referred to as ‘perfect for Switch’. Given how I play a lot of multiplatform games on more than one system, I enjoy highlighting where a specific game shines. Sometimes, games are perfectly suited to a platform, but have issues on said platform. Subset Games’ FTL was a rare combination of a game that was not only perfect for iPad, but also best on iPad. Since then, the studio has been working on its turn-based tactical game Into the Breach (Free) that debuted on PC before eventually landing on Switch. Having played it on both of those platforms, it definitely was perfect for Switch and was my favorite way to experience the turn-based strategy game.
For our younger readers out there, it’s a bit hard to explain just how hot mutants were in the 1990s. Between Marvel’s X-Men hitting soaring heights and the Teenage Mutant Ninja Turtles slicing and dicing their way into the hearts of kids everywhere, there was no better time to have genetic anomalies. It seemed like every company with mutant characters were pushing them forward, and every company without them was making their own. Just the word ‘mutant’ itself was enough to draw attention. So it was perhaps no surprise when SNK introduced Mutation Nation ($3.99) in 1992 for its NEGOGEO system. A beat-em-up filled to the brim with mutants to battle? Sure, why not?
Over the years, there have been many games that debuted on consoles and PC, that felt perfect for potential mobile versions. Dicey Dungeons ($4.99) took things further. It even looked like it was built for mobile interactions from the start, but it is the rare game that feels amazing with touch or button controls across all platforms. The deckbuilding roguelike dungeon crawler hybrid experience Dicey Dungeons is a fascinating game that might be my favorite mobile game of 2022 even though it is a late port. I’ve now played it across Steam Deck, Switch, and iOS for review, and will be comparing those versions with the iOS release as with my other port reviews.