Rome | Blades of Warfare
Leadership | Conquering | Attack
Publius Cornelius Scipio Africanus was a Roman general and later consul who is often regarded as one of the greatest generals and military strategists of all time. His main achievements were during the Second Punic War where he is best kn own for defeating Hannibal at the final battle at Zama in 202 BC, one of the feats that earned him the agnomen Africanus.
Although considered a hero by the general Roman populace, primarily for his contributions in the struggle against the Carthainians, Scipio was reviled by other patricians of his day. In his later years, he was tried for bribery and treason, unfounded charges that were only meant to discredit him before the public. Disillusioned by the ingratitude of his peers, Scipio left Rome and withdrew from public life.
1st Skill — Military Life
Rage Requirement: 1000
Reduces damage taken by troops and increases troop’s counterattack damage for 5 seconds.
Damage Taken Reduced By: 10% / 13% / 16% / 20% / 25%
Counterattack Damage Bonus: 10% / 13% / 16% / 20% / 25%
For 5 seconds you reduce the damage taken by troops (when the troops attack, not skill damage) by 25%. This is very significant, especially considering this is a general commander. This skill applies on all types of troops.
It also increases your troops counter-attack damage by 25% for 5 seconds
2nd Skill — Patient Warrior
When attacked, Scipio has a 10% chance to increase his troops’ attack for the next 1 seconds. Effect can only trigger once every 5 seconds. Scipio has a 10% chance to heal a potion of his slightly wounded units when his army has less than 40% of its units remaining.
Attack Bonus: 30% / 40 % / 60% / 80% / 100%
Healing Factor: 150 / 200 / 250 / 350 / 450
The skill requires you to be at less than 40% troop health to be triggered, which is never great unless you’re more than what your opponent is. That’s not gonna help you out too much in general.
Pretty good skill overall but not the greatest, not the worst. It’s great but very situational.
3rd Skill — Conqueror of Africa
Increases all damage when attack other Governors’ cities.
Damage Bonus: 1% / 2% / 3% / 5% / 7%
All damage meaning troop damage + and skill damage. That’s pretty substantial, especially for an epic commander.
There are legendary commanders like Mehmed and others that have a higher damage bonus and they also have a secondary perk to the skill as well. But for free-to-play players, this is actually really nice.
4th Skill — Genuine Aristocracy
Increases maximum troop capacity.
Troop Capacity Bonus: 2% / 4% / 6% / 8% / 10%
This is probably one of the most mentioned skills of the Scipio Africanus. 10% true capacity bonus.
Anytime you can bring more troops to the battlefield, that’s going to benefit you greatly.
If you have 10% more troops than your opponent, you’re going to be 10% more effective at least because you will also get 10% more troops doing 10% more damage, and then 10% more defense for all your other troops. It just stacks up a lot.
That’s why those 50% army enhancement buffs are so powerful and so expensive. You really don’t have to have the best build, the best talents, the best skills, the best commanders the highest level tier troops if you have 50% more troops than your opponent.
5th Skill — Utter Annihilation
When attacked, Scipio has a 15% chance to increase his troops’ attack by 100% for the next 2 seconds. Effect can only trigger once every 5 seconds. Scipio has a 15% chance to heal a portion of his slightly wounded units (Healing Factor 500) when his army has less than 40% of its units remaining.
This bumps up the second skill from 10% chances to 15% chances, not too much. 100% of extra attack is pretty good in a long battle, especially if you’re raiding a city that can stack up.
You really shouldn’t be using him as a primary commander for attacking other cities or objectives. You generally want to be using the person who has T5 troops & maxed out legendary commanders to raid other cities.
Recommended Secondary Commanders For Scipio
Joan of Arc
Scipio Africanus Talent Tree
Firstly, I want to make it clear.
Leadership gives you some great perks and bonuses but I’m not a huge fan of the combination of leadership and attack when you can pair him up with an infantry style commander that can give you the infantry talent tree, which is far more effective than the leadership + attack combo.
So if you can get an infantry + attack combo like with a Eulji or Sun Tzu or Charles or Richard certainly, those are going to be much better off for you then leadership and attack.
This is possibly the best talent tree for Scipio Africanus so far.
I’ve tried to eliminate as many chances to trigger stuff as possible in favor of things that are going to happen all the time.
Martial Mastery is one that we want to go after. It increases normal attack damage by 6% but decreases active skill damage by 3% that’s at the base. You want to have it if you’re using a secondary commander that doesn’t use have a nuking skill. For instance, it’s Charles or Julius or something like that.
So 39 points go to the Leadership tree that gets you up to Strategic Prowess and Close Formation which are two very solid ones.
- Strategic Prowess: After using a skill, increases troop defense for the next 2 seconds.
- Close Formation: When the army led by this commander has been reduced to 50% strength, attack increased.
28 points go into the Attack talent tree. This gives you Effortless, which is one of the best skills in the attack path.
Lastly, 7 points go into the Conquering tree and the only reason I did that was to get the Moment of Triumph.At max level, it increases the damage by up to 9%, which is pretty substantial.
Again don’t recommend using Scipio Africanus as the primary commander, but if you’re going to do it anyway, this is the build that I would use.