China | Tactical Genius
Infantry | Garrison | Skill
Sun Tzu was a Chinese general, military strategist, writer, and philosopher who lived in the Eastern Zhou period of ancient China. Sun Tzu is traditionally credited as the author of The Art of War, a widely influential work of military strategy that has affected both Western and East Asian philosophy and military thinking. Sun Tzu’s work has been praised and employed throughout East Asian warfare since its composition. During the twentieth century, The Art of War grew in popularity and saw practical use in Western society as well. It continues to influence many competitive endeavors in East Asia and Western World including culture, politics, business, and sports, as well as modern warfare.
Why Sun Tzu is one of the best Epic Commanders?
- Great nuking damage
- Additional Damage Factors
1st – Art of War
Rage Requirement: 1000
Deals direct damage to a maximum of 3 targets in a fan-shaped area, and deals additional damage to these targets on the next turn. Sun Tzu gains additional rage for each target hit by his skills.
Direct Damage Factor: 150 / 210 / 270 / 360 / 450
Additional Damage Factor: 50 / 70 / 90 / 120 / 150
Rage Restored: 10 / 20 / 30 / 40 / 50
He does 600 damage in total. He also can grant up to 150 rage at once which is extremely awesome.
Regenerating Rage quickly is a must for all nuker, or skill damaged commanders like Sun Tzu, Minamoto, YSG, etc. You will be more effective on the battlefield, dealing more damage.
The expertise increases the direct damage of the first skill to 800 and up to 5 targets. Extra damage factor which gets bumped up to 200.
You can also get 250 Rage in total. Which is 1/4 of your rage bar, pretty awesome?
This skill is enough to make him one of the best Epic commanders in the game so far.
2nd – Philosophy of War
Reduces damage taken by the garrison when this commander is serving as the garrison commander.
Garrison Troops Damage Reduction: 1% / 2% / 3% / 4% / 5%
3rd – Master Strategist
Increases troop damage reduction; increases infantry unit health.
Damage Taken Reduced By: 4% / 5% / 6% / 8% / 10%
Infantry Health Bonus:4% / 5% / 6% / 8% / 10%
This skill usually gets overlooked because it looks not really good but it’s actually very unique! It’s very well-suited for PvP.
The damage taken reduced is not troop-specific, regardless of your army type, you’ll always get that 10% damage reduction. That’s a pretty big deal.
For Infantry units, it’s even more effective because infantry is going to even tankier, getting 2 buffs at once
4th – Ever-changing Tactics
Increases active skill damage.
Skill Damage Bonus: 5% / 8% / 11% / 15% / 20%
Remember that this skill applies not only to Sun Tzu but also to the secondary commander. You can’t go wrong with that any time.
You want to couple him with nukers. Anybody that does not have the direct skill damage on their primary skill won’t get this perk.
5th – Book of Aeons
Deals direct damage (Damage Factor 800) to a maximum of 5 targets in a fan-shaped area, and deals additional damage (Damage Factor 200) to these targets on the next turn. Sun Tzu gains additional 50 rage for each target hit by this skill.
Best Commanders Paring
Yi Seong Gye
Joan of Arc
- If possible, use Richard or Charles as your secondary commander. You’re not gonna kill things as fast but you will get tons of HP and cannot die easily unless you get swarmed by 10+ armies. Even if they have only the first skill maxed, it’s more than enough to couple them up. They are devastating.
- YSG + Sun Tzu: This combo gives you one of the best AoE combos in the game, just right after the YSG + Mehmed combo. However, this combo is not too much tanky so you want to move a lot while using it in the openfield. You can use archer or mixed troops for this combo.
- Hanibal Barca: He helps your army much tankier and also boosts your troop count so we’re, providing a punching bag full of infantry, which is super tanky, having AoE, debuffing and high direct damaging troops. Julius Caesar is also a great placement for Hannibal If you don’t have him.
- Scipio is a great F2P option here. You will some healing factors, AoE damage counter-attack tackiness, troop capacity buffs. All of these are always must-have for Infantry armies.
- Joan of Arc + Sun Tzu: This is another great combo for free-to-play players.
- Frederick is an interesting option. He’s got the additional damage factor, healing factors, extra troops and possible to be obtained by free to play players eventually.
Best Builds For Sun Tzu
I have here two builds for you that you can run in the open field as well as the one and only defense build that you should apply on your Sun Tzu if you want him to defend your city as the garrison commander.
Open Field Skill Tree Build
This is the first of the two open field builds and it focus heavily on extra rage generation to keep cycling through your skill. I personally like this one here a little more but below you find also an alternative one with some insights – both setups have their right to apply, but let’s start with the skill (or let’s say “rage”) build:
If you haven’t maxed out your Sun Tzu by now, here’s the best order in which you want to spend those talent points.
First of all, without any hesitation, go your way to Rejuvenate in the Skill Tree first. You’ll pick up Burning Blood on the way that will also generate additional rage but Rejuvenate is killer here. With Rejuvenate, you will get 60 rage each time a skill is used and this also applies to your secondary commander! This means you will get a lot of rage each time you got enough rage to use your skill and this will start getting you to pop your skill faster which also generates extra rage. Now put this in relation to the extra rage you will get from Sun Tzu’s expertize skill and you will gain so much rage that you get you skill running every few seconds, dealing massive damage!
From here get the fastest route towards unlocking Feral Nature. Feral Nature will generate – statistically – 10 rage with every attack and it will start getting you extra rage even more so you will just send your skill towards your enemies in a matter of seconds.
I like the Skill Tree here so much because also Heraldic Shield reduces the damage, which is useful, and Tactical mastery as it will raise your skill damage – and when using your skill that much with all the extra rage, this is a double-win-win.
Also Clarity is really useful on your way to Feral Nature and with the extra rage you will be getting that extra skill damage almost all the time because you will start getting your primary skill within that 6 seconds timeframe consistently.
That’s the reason why I like that build so much. It doesn’t depend on infantry troops or anything else, it will simply go hand-in-hand with every talent points you spend with Sun Tzu.
Now your last points will go into the Infantry Tree where you aim for Charge first – it’s another extra rage you will get which empores the whole setup you build in the Skill Tree again.
Next station will be Snare of Thorns which can be super useful if an army is trying to get away so you can keep them in your range.
Fleet of Foot, Double-Headed Axe and Call of the Pack are the last things to spend your points on.
That’s the build I recommend for using Sun Tzu in the open field.
Garrison Defense Build
Here’s the build that you want to use when defending your city by using Sun Tzu as your primary defending commander:
To spend the talent points in the right order, start off by putting them in the Garrison Tree and get Nowhere To Turn first for some extra rage and then go over to Impregnable. That’s actually all the points you should spend in this tree for this solid garrison build.
Now head over to the Skill Tree and get Rejuvenate. I have explained to you why Rejuvenate is the best talent to get for Sun Tzu above in the open field build and even if you want to use Sun Tzu as your garrison commander I highly recommend you to still read the open field build above to understand why we need Rejuvenate so badly for him.
From here make your way to Feral Nature as well and now you have a crazy rage engine going on and attacking armies will have a hell of a bad time dealing with that.
From here go into the Infantry Tree where we alaso have some nice talents to get. Start off with getting Undying Fury for some more extra rage and then get Call of the Pack. If your city gets attacked, it’s likely that you need to fight till the end and that extra defense comes in very handy.
Last points go into Double-Headed Axe for some damage buff and you have a really solid build that will serve you best for defending your city
Infantry Build (Open Field)
As I told you above, there’s also an alternative build for Sun Tzu for the open field if you’re using infantry units exclusively:
Please mind that this build only works if you use only infantry units in your army, not a single different unit must be in there or it will get significantly weaker!
With this build you will go the fastest way to unlock Elite Soldiers in the Infantry Tree, preferably take UndyingFury/Iron Spear and Snare of Thorns first, then the side of Hold The Line.
Only take the talents needed to unlock Elite Soldiers! You now need to go to the Skill Tree as fast possible to get Rejuvenate to generate some nice extra rage to keep your rage engine rockin’
Then you can go back to the Infantry Tree to get Fleet Of Foot and Strong Of Body before spending your last points into Heraldic Shield and Tactical Mastery to finish this build.
As I said, I like the build with the skill tree more and it does make crazy extra rage, but if you’re running Sun Tzu with an infantry-only army anyways and you like a more consistent plain buff from talents, this build will also serve you well.