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Super Mario Bros. 5 is one fan project Nintendo can’t take down

Super Mario Bros. 5 fan project logo

No fan hacks, no unofficial assets, this is meant to feel like Nintendo made it itself (pic: Twitter)

One fan has spent seven years using Super Mario Maker 2 to create an unofficial sequel to the original 2D platformers.

Nintendo is infamous for striking down any fan-made projects made using their IPs, even if they’re non-profit. The latest example, however, should be safe from the company’s lawyers, since it was created through official means.

Using Super Mario Maker 2, Nintendo’s own level maker for the Super Mario Bros. series, one fan has effectively created an entire game; one they hope feels like a bona fide entry in the series.

Unofficially titled Super Mario Bros. 5 (in case you’re wondering, Super Mario World is subtitled Super Mario Bros. 4 in Japan), it consists of 40 full levels made using the retro visuals from the original Super Mario Bros., Super Mario Bros. 3, and Super Mario World.

Super Mario Maker 2 has the option to make levels using the visuals from New Super Mario Bros. and Super Mario 3D World, but these have been deliberately left out since the project is meant to harken back to the original games.

There’re also no Super Mario Bros. 2 inspired levels, because that’s not really part of Super Mario Maker 2. Although it is referenced, with at least one level that lets you play using Mario’s sprite from that game.

Since the game is trying to emulate Nintendo’s own work, this also means you don’t need to worry about any of the levels being impossible to beat – or that they’re so simple that they just play themselves for the sake of a creative flex.

‘The gameplay is all classic Mario,’ explains creator Mike Metroid 64 on Twitter. ‘I’m not trying to troll you or purposely try to kill you, I’m trying to provide you with something Nintendo should’ve done already, make a full Mario game within Super Mario Maker 2, that’s fun as heck!’

He also says that he’s been working on Super Mario Bros. 5 since 2015, making it the result of seven years of development, presumably all on his own.

Considering Super Mario Maker 2 didn’t launch until 2019, it must’ve started out on the original Super Mario Maker for the Nintendo Wii U, with Mike Metroid 64 moving any progress already made over to the sequel.

Nintendo is unlikely to attempt such a retro throwback of its own, so this unofficial sequel should be perfect for fans who were never fond of the direction the 2D games took with New Super Mario Bros.

Granted, Nintendo has yet to share any real plans for a new mainline Mario game, be it 2D or 3D. There were rumours that the Super Mario Odyssey team is instead working on a 3D Donkey Kong game, but there’s so far been no official word on it.

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