The NEOGEO is generally characterized by, with only a few notable exceptions, fighting games and Metal Slug. Within a couple of years of its launch, the vast majority of the output on the console seemed to be mining (quite successfully) a few particular types of games. To be fair, such was the state of arcades by the mid-1990s. If you weren’t making a fighting game, a licensed beat-em-up, a shoot-em-up, or a puzzle game, you were rowing against the current.
Shovel Knight first released a little over eight years ago, and thanks to a bevy of updates and cameos it feels like the character has never really left the spotlight. Still, if we count all of the updates to the main game as simply being part of that game, Shovel Knight Dig is just the third game in the series. This is also the first game in the series to hit mobile, which was roughly the last active platform on the planet without a Shovel Knight game on it. This comes to the platform through Apple Arcade, so if you want to play the game you know what you have to do.
A few months back, Video System’s Aero Fighters 2 ($3.99) arrived on the mobile Arcade Archives. I found it was a good fit for mobile play in my review, and gave it a hearty recommendation. At the time I noted that it probably wouldn’t be long before Aero Fighters 3 ($3.99) rolled in and, well, here we are. Originally released just over a year after the previous game in the series, Aero Fighters 3 is certainly a more confident game than its predecessor, but is it better?
A few weeks back, we took a look at Burning Fight ($3.99), one of SNK’s many early attempts at striking beat-em-up gold on its fledgling NEOGEO platform. It almost shamelessly cribbed from Capcom’s Final Fight, and it was perhaps that lack of thematic individuality that hurt it in the end. Well, no one can accuse Robo Army ($3.99) of not having its own identity. Robot warriors that can beat down their robot enemies with their own arms, and sometimes turn into cars for a while? Yes, I think SNK got to that particular well first.
Up until now, I haven’t been paying a great deal of attention to Netflix’s gaming offerings. Sure, I have a subscription, but that is mainly for Spider-Man related purposes. But the recent additions and announcements have caught my attention, with Poinpy (Free) chief among them. A new game from Ojiro Fumoto, the creator of Downwell? Yes, please.
While I have given up on reviewing every single one of these weekly Arcade Archives releases from SNK and Hamster, I will occasionally be popping in for games that I really like. Aero Fighters 2 ($3.99) is one of those games, so here we are. Unlike many of the games we’ve looked at so far, Aero Fighters 2 wasn’t anywhere near the system’s launch window, hitting instead during the middle of the NEOGEO’s most active period on the market. This is also a noteworthy release in that it’s technically one of the relatively small number of third party games for the console, having been created by Video System.
The Mana series has had a complicated history in the West, and it’s one that we’ve gone over to varying degrees in articles about other Mana games. It’s a tale of confusing branding, lightning caught in a bottle, tough business choices, and a creative team that seemed to perpetually have different ideas than what its fans may have hoped. While the series would continue for many installments after, all of that appeared to come to an unfortunate head with the Western release of Legend of Mana ($27.99) on the PlayStation.
The latest release in SNK and Hamster’s new mobile Arcade Archives NEOGEO line is one of the launch titles for the NEOGEO itself: NAM-1975 ($3.99). While the console would come to be known mostly for its fighting games and the Metal Slug series of run-and-gun games, things were less obvious at the start. A scatter-shot spread of nine games in various genres arrived with the NEOGEO when it hit in 1990, and one of the clear favorites of the bunch was this very game. A gallery shooter set in the Vietnam War, NAM-1975 offered plenty of action for one or two players.
It seems as though we’re rolling along with the ACA NEOGEO releases. Hamster keeps a weekly schedule on other platforms, and that could be what will happen here. That means you’ll be getting a lot of opinions on NEOGEO games from me in the future, I suppose. Today we’ll be looking at Shock Troopers ($3.99), a 1997 top-down shooter that came during a time when the genre was a bit on the wane. This ACA NEOGEO version comes in a similar package as the previous releases, which we already know to be a good thing.
Historically speaking, SNK isn’t shy about spreading its NEOGEO catalog around. Even when the console was active, ports of SNK’s biggest hits made their way to other consoles. Mobile devices have seen their fair share of NEOGEO love from SNK, largely through a line of releases handled by Dotemu. Still, that’s nothing compared to what we’ve seen on consoles and PC from Hamster through its Arcade Archives line. The company has managed to get just about every NEOGEO game possible up on those platforms, and it seems it’s bringing its show to our mobile shores.