Fortunately, the talent behind a game is generally more important than any branding. Igarashi wanted to make another Metroidvania, and fans enthusiastically obliged when he went to Kickstarter to find the funding for it. A lot of stories like that have disappointing or even terrible endings, but Igarashi’s Bloodstained: Ritual of the Night ($9.99) seems to have largely gone as everyone hoped. A few bumps on the road, to be sure. It was originally set for a 2017 release but ended up coming in 2019 instead. A few of the planned versions were canceled thanks to the platforms being on their way out. The Switch version launched in a rather miserable state. A few planned features had to be changed.
There are some things that you don’t realize you want until you actually have them, and for me this mobile port of Konami’s classic Castlevania: Symphony of the Night ($2.99) is one of them. This is one of my favorite games of all-time, one that I obsessed over for a couple of years following its release on the PlayStation in 1997. I found every item, uncovered every secret, and squeezed out every last percentage point of map exploration. I’ve replayed it time and again on various platforms and have written numerous pieces about it, with the most recent being less than a month ago.
Incredible Mandy ($2.99) is an adventure through dreams searching for memories lost, people forgotten, and experiences once treasured. It is a third person platformer with a little bit of combat and a whole lot of environmental puzzles in a semi-open world, sprinkled with collectibles to fill in the story. It, in short, looks really, really interesting.