Call of Duty: Mobile (Free) from Activision has been doing great on mobile ever since it launched a while ago on iOS and Android. It has received loads of new content, modes, and updates since launch and continues to be very polished experience. A now deleted Activision job listing spotted by Charlie INTEL was looking for an Executive Producer, Features for WZM. A lot of the job description involved translating Call of Duty: Warzone‘s essential features into mobile, proposing mobile-specific additions and changes, and more. Call of Duty: Warzone debuted earlier this year on PS4, Xbox One, and PC. It is a massively popular battle royale experience. Watch the trailer for the console version below:
There are some things that you don’t realize you want until you actually have them, and for me this mobile port of Konami’s classic Castlevania: Symphony of the Night ($2.99) is one of them. This is one of my favorite games of all-time, one that I obsessed over for a couple of years following its release on the PlayStation in 1997. I found every item, uncovered every secret, and squeezed out every last percentage point of map exploration. I’ve replayed it time and again on various platforms and have written numerous pieces about it, with the most recent being less than a month ago.
Today has already been a good day for iOS gaming with Company of Heroes going universal in addition to some great Apple Arcade updates and the weekly new release. The day improved tenfold for me thanks to Annapurna Interactive who just brought the excellent PlayStation classic The Unfinished Swan ($4.99) to iOS as a premium release. Recently, Annapurna Interactive have been teasing a few things related to The Unfinished Swan and I expected a PC port with a small chance of an iOS port. The Unfinished Swan is out now on iOS as a premium release bringing Giant Sparrow’s classic to mobile for the first time. Watch the original PlayStation trailer for The Unfinished Swan below:
Danganronpa 2: Goodbye Despair ($15.99) recently arrived on iOS and Android following Danganronpa: Trigger Happy Havoc ($15.99) which released earlier in the year. Both the premium ports are excellent and my new go to way to experience the first two Danganronpa games again. Check out my reviews of them here and here. I was disappointed with the lack of controller support and cloud saves in both releases and reached out to Spike Chunsoft about whether the games would be updated to add them in the future. The company confirmed to me that there are no plans to add controller support and cloud saves in the future. While the confirmation was just for the second game, it is safe to assume that as of now, the Danganronpa games on iOS and Android will not have cloud saves and controller support. The data download needed in the second game that I mentioned in my review is also confirmed to be because of Apple’s size restrictions for the App Store.
Slay the Spire ($9.99) has finally arrived on iOS as a universal release after a very long wait. Everyone has been looking forward to Megacrit’s roguelike deckbuilder and Humble Games finally brought it to iOS over the weekend. I’ve been playing it for a few days now on multiple iOS devices and other platforms for this review and I can safely say that the wait was worth it with a few caveats.
Mobile gaming is in a very interesting place right now with the sheer amount of quality new games and ports arriving on iOS and Android. In an ideal world, a lot of these games would release on the same day on mobile as other platforms. Death Come True ($15.99) from Too Kyo Games featuring Kazutaka Kodaka, the creator of Danganronpa, is the newest game I was looking forward to playing that arrived on mobile in addition to Nintendo Switch on the same day. It had always been announced for multiple platforms but having mobile come out before PC and PS4 is something I didn’t expect, but here we are. After a few months of waiting, Death Come True is finally here and the wait has been worth it for the most part.