Wingspan ($9.99) by Monster Couch is a digital adaptation of the original board game with the same name designed by Elizabeth Hargrave. This digital release already debuted on other platforms including Steam, Nintendo Switch, and Xbox and it has finally arrived on iOS and iPadOS as a premium game with every feature you’d expect from prior versions. With many board games getting digital adaptations, the iPad in particular feels like a perfect fit with its large screen and touch support. I hadn’t played Wingspan before on any platform, so it has been interesting learning how to play it and experiencing it over the last two weeks.
When the Final Fantasy Pixel Remaster series was announced, one of the games caught my eye more than the others. While it’s natural to get excited over a more faithful rendition of the original game, or to want to see how the Super NES games would look with a new style, many Final Fantasy fans probably immediately jumped to Final Fantasy III. Historically it has been one of the less available games in the series, often skipped over for rereleases. The 3D remake was the first time it appeared in the West, and yes, that version has gotten around. But that version is also more different from its source than most Final Fantasy remakes. Thus, the Final Fantasy III ($17.99) Pixel Remaster represents the first time the original game has been officially made available outside of Japan.
It takes a lot of work to be the black sheep of a series as inconsistent as Final Fantasy, but Final Fantasy II has generally found itself in that position since it first released on the 8-bit Famicom back in 1988. It’s an odd game, in many ways establishing the SaGa series more than it sets up further Final Fantasy games. It went unlocalized for a rather lengthy period of time, which meant when it finally did come it was being judged against games that came ten years or more after it. Memes about the game were established in the West before the game itself ever had a chance. Unfortunately, I feel like the Final Fantasy II ($11.99) Pixel Remaster has once again drawn the short straw. Of all the Pixel Remaster games so far, this is the one that loses the most.
I’m assuming many readers will be familiar with the original Final Fantasy through one version or another, so I’ll cover the changes and differences first. This new remake breaks ranks with the others in that it does not use the previous version as its basis. In many respects, this game acts as though it’s the very first remake of the original Final Fantasy. That means a new art direction for the sprites that hits a little closer to the original designs, a Vancian magic system instead of MP, and perhaps most importantly, the absence of any and all dungeons, bosses, and other paraphernalia from the other remakes.
For a very long time, the game now known as Trials of Mana ($23.99) was the fish that got away for Western players. The first game in the Mana series, now known as Adventures of Mana, made it over under the title Final Fantasy Adventure. The second came over as Secret of Mana. But due to a variety of factors, the third game just didn’t happen at the time. Even the typically resourceful fan translation community had a bit of trouble with the game for a while. Later Mana games made it out overseas virtually without fail, leaving the third chapter as something of an oddity.
Following its debut back in 2019 on Nintendo Switch and PC, Baba Is You has slowly become one of my favourite puzzle games of all time alongside The Witness. Many indie games debut on PC and sometimes consoles before they come to mobile and I gave up on Baba Is You ever hitting mobile considering I didn’t really see any discussion of more ports and figured we would see PS4 and Xbox versions before anything on mobile. After last week’s surprise release, Baba Is You ($6.99) from Hempuli is now on iOS and Android in addition to PC and Nintendo Switch platforms and this new port is just about everything I hoped for in a mobile conversion but it is lacking in one key area.
Look, I don’t make the rules. If inkle releases a new game, I’m there. The folks at inkle have a fantastic knack for making narrative adventures that feel so much bigger than the confines of their designs, and Overboard! ($5.99) is no exception. It’s the classic murder mystery set-up: a passenger ship is making its way across the ocean on the way to New York. The night before the ship is set to arrive in port, one of the people on board is killed. Will the murderer be caught, or will they get away with their hideous crime? That’s up to you, but not in the way you might think.
I don’t know what has been in the water at Square Enix the last few years, but I’m happy for it. The 8-bit and 16-bit Final Fantasy games can only be re-released and/or remade so many times, I suppose. We’ve received localizations of classic games I never thought we would see like Romancing SaGa 2 and Romancing SaGa 3. We’ve seen the latest SaGa, SaGa Scarlet Grace, get a release on new platforms and in new regions. Even the classic Game Boy games that kicked off the SaGa series (unbeknownst to those of us in the West at the time) got reissued on the Nintendo Switch. And now things come full circle, after a fashion. SaGa Frontier Remastered ($24.99) sees the very first game in the series that was localized under its original title make a return, hopefully to a warmer reception than last time.
Following this pattern, it would seem logical to think that Final Fantasy 8 would arrive in 2016. Well, we did get a Final Fantasy game that year, but it was the rather impressive port of Final Fantasy 9. Unlike the previous game, this felt like it was rebuilt for the hardware. Perhaps that was the hold-up with Final Fantasy 8? At the time, I thought we’d see the eighth game arrive in 2017. Instead, we got the original title Final Fantasy Dimensions 2. Hm, maybe in 2018? No, that ended up being Final Fantasy 15 Pocket Edition. Oh, I see! 2019 is the 20th anniversary of Final Fantasy 8! Square Enix, you sly dogs. But no, no such luck on mobile that year. It did come to other platforms. Perhaps it was just a bit behind on mobile?