While a shop simulator and a dungeon crawler are distinctly different, they are both RPGs, and it isn’t surprising that they blend together well. In a dungeon crawler you will frequently find junk items that serve no purpose other than to fill your all-too-limited inventory, forcing a decision between holding them until later for some coin or discarding them now in hopes of filling that space with something more useful. Some dungeon crawlers will allow you to turn those junk items into enchantments, or gems, or perhaps even crafting them into better equipment. Others try to limit or completely remove the trash with filters, or automatically smelting it down… but, inevitably, some gets through.
After a long wait, Forager from HopFrog and Humble Games finally hit mobile this month by way of an iOS port done by BlitWorks, bringing the crafting survival idle hybrid experience that players on PC and consoles have been enjoying for a while now. BlitWorks does fantastic ports to consoles and I had high expectations for Forager on iOS going in once I learned that the port was done by them. I initially played Forager on both PC and Nintendo Switch and had fun despite the lack of updates on Nintendo Switch initially when I put in close to 60 hours across both platforms. When Forager finally hit Xbox One, a major update hit Switch and PS4 bringing it up to speed with PC, but that update was and still is buggy.
The fantastic tactical RPG XCOM Enemy Unknown surprised a lot of people when it hit iOS a long time ago not just because of the port but also the price point. Fast forward to today and the full sequel has arrived on iOS devices in the form of XCOM 2 Collection ($24.99) as a premium and very demanding release.
One of the cool things about covering one beat for a really long time is in watching developers improve in leaps and bounds over the years. When Valorware first brought 9th Dawn to mobile a whopping seven years ago, it was an impressive throwback to an era of RPGs where the graphics were limited but the worlds seemed nearly limitless. 9th Dawn II ($1.99) arrived a few years later, polishing some rough edges and expanding the possibilities of the world it put in your pocket. Now here in the cursed year of 2020, 9th Dawn III ($9.99) arrives. So many things have changed, but one thing remains the same: the 9th Dawn games are really hard to put down once you get into them.
Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 17th, 2020. By the time you read this, Nintendo will have shown their latest Nintendo Direct Mini: Partner Showcase. As I write this, however, it is in the future. We will therefore have to bravely take on the monstrous task of covering whatever massive […]
Except… is that actually an appropriate title? The new game has received an extremely mixed response so far for being so far out of line from the previous Project CARS games. Those were much more authentic simulation games whereas Project CARS 3 is basically a straight up arcade racer. Slightly Mad has said it is a spiritual successor to Need for Speed: Shift, which they developed for EA way back in 2009, and being that development on the game began in late 2018 it doesn’t appear that their new owner Codemasters was the driving force behind the change in tone with this third game. It’s also a weird situation because, although I haven’t played it myself, Project CARS 3 doesn’t seem to be a bad game at all, it’s just that it’s so different it’s alienating fans of the first two games who were expecting more of that. This is ever so clear in the comments section of the game’s launch trailer, which you can see below.
Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 16th, 2020. In today’s article, we’ve got a few news stories to digest before we head on into the newest releases. It’s not a bad crop today, though not a terribly exciting one either. We finish things up with the usual incoming and outgoing […]