Call of Duty: Mobile (Free) from Activision has been doing great on mobile ever since it launched a while ago on iOS and Android. It has received loads of new content, modes, and updates since launch and continues to be very polished experience. A now deleted Activision job listing spotted by Charlie INTEL was looking for an Executive Producer, Features for WZM. A lot of the job description involved translating Call of Duty: Warzone‘s essential features into mobile, proposing mobile-specific additions and changes, and more. Call of Duty: Warzone debuted earlier this year on PS4, Xbox One, and PC. It is a massively popular battle royale experience. Watch the trailer for the console version below:
Now and again, we all grow a little nostalgic thinking of the games we used to play. Be they Diablo, Paper Mario, or, for me, Warcraft III, it’s fun to go back and play them again. Of course, we wouldn’t want to play them exclusively (modern games have made some improvements, after all!) but it is refreshing to note the highlights and draw parallels to the good in modern gaming, as well as the bad.
Originally released on PC back in 2006, Company of Heroes ($13.99) is now on iPad thanks to Feral Interactive. The real time strategy classic has been adapted for touchscreen with two control options and a plethora of enhancements in its newest incarnation on iOS as a premium release. Since this is a Feral Interactive port, expectations are very high given their superlative track record. I’ve been playing Company of Heroes on a first generation iPad Pro (9.7″) over the last week and the conversion is mostly everything I wanted with a few issues holding it back.
One of the earliest iPhone games released on the App Store back in 2008 was Tap Tap Revenge. Following games like Guitar Hero and Rock band before it on consoles, Tap Tap Revenge was structured around having players follow falling, colored dots on the screen and tap as they fell within a hollowed circle at the bottom of the screen. There have been multiple mixed of this idea since the birth of the App Store, but SAAZ ($2.99) takes a welcomed, simplistic spin on the idea while leaving the core mechanics the exact same.
There are some things that you don’t realize you want until you actually have them, and for me this mobile port of Konami’s classic Castlevania: Symphony of the Night ($2.99) is one of them. This is one of my favorite games of all-time, one that I obsessed over for a couple of years following its release on the PlayStation in 1997. I found every item, uncovered every secret, and squeezed out every last percentage point of map exploration. I’ve replayed it time and again on various platforms and have written numerous pieces about it, with the most recent being less than a month ago.
Incredible Mandy ($2.99) is an adventure through dreams searching for memories lost, people forgotten, and experiences once treasured. It is a third person platformer with a little bit of combat and a whole lot of environmental puzzles in a semi-open world, sprinkled with collectibles to fill in the story. It, in short, looks really, really interesting.
Today has already been a good day for iOS gaming with Company of Heroes going universal in addition to some great Apple Arcade updates and the weekly new release. The day improved tenfold for me thanks to Annapurna Interactive who just brought the excellent PlayStation classic The Unfinished Swan ($4.99) to iOS as a premium release. Recently, Annapurna Interactive have been teasing a few things related to The Unfinished Swan and I expected a PC port with a small chance of an iOS port. The Unfinished Swan is out now on iOS as a premium release bringing Giant Sparrow’s classic to mobile for the first time. Watch the original PlayStation trailer for The Unfinished Swan below:
Sometimes, you run into a game you know you’ll enjoy just by the way it looks. That’s not always the case, though, and you shouldn’t judge a book by its cover. Or in this case, a game by its trailers. However, every now and then, a game fills the expectations you had the first time you saw it. That’s the case with Roundguard, in my opinion.