Fortunately, the talent behind a game is generally more important than any branding. Igarashi wanted to make another Metroidvania, and fans enthusiastically obliged when he went to Kickstarter to find the funding for it. A lot of stories like that have disappointing or even terrible endings, but Igarashi’s Bloodstained: Ritual of the Night ($9.99) seems to have largely gone as everyone hoped. A few bumps on the road, to be sure. It was originally set for a 2017 release but ended up coming in 2019 instead. A few of the planned versions were canceled thanks to the platforms being on their way out. The Switch version launched in a rather miserable state. A few planned features had to be changed.
One of the cool things about covering one beat for a really long time is in watching developers improve in leaps and bounds over the years. When Valorware first brought 9th Dawn to mobile a whopping seven years ago, it was an impressive throwback to an era of RPGs where the graphics were limited but the worlds seemed nearly limitless. 9th Dawn II ($1.99) arrived a few years later, polishing some rough edges and expanding the possibilities of the world it put in your pocket. Now here in the cursed year of 2020, 9th Dawn III ($9.99) arrives. So many things have changed, but one thing remains the same: the 9th Dawn games are really hard to put down once you get into them.
Now and again, we all grow a little nostalgic thinking of the games we used to play. Be they Diablo, Paper Mario, or, for me, Warcraft III, it’s fun to go back and play them again. Of course, we wouldn’t want to play them exclusively (modern games have made some improvements, after all!) but it is refreshing to note the highlights and draw parallels to the good in modern gaming, as well as the bad.
There are some things that you don’t realize you want until you actually have them, and for me this mobile port of Konami’s classic Castlevania: Symphony of the Night ($2.99) is one of them. This is one of my favorite games of all-time, one that I obsessed over for a couple of years following its release on the PlayStation in 1997. I found every item, uncovered every secret, and squeezed out every last percentage point of map exploration. I’ve replayed it time and again on various platforms and have written numerous pieces about it, with the most recent being less than a month ago.
Incredible Mandy ($2.99) is an adventure through dreams searching for memories lost, people forgotten, and experiences once treasured. It is a third person platformer with a little bit of combat and a whole lot of environmental puzzles in a semi-open world, sprinkled with collectibles to fill in the story. It, in short, looks really, really interesting.