It’s taken a little while, but the final game in Square Enix’s Final Fantasy Pixel Remaster project has arrived. In some ways, it’s the game that people have most been looking forward to in this line. In other ways, there’s been a hint of dread about it. Given the scope of the other Pixel Remasters and the state of the original Final Fantasy VI, this game perhaps stood to benefit the least from this remake. Yet for mobile gamers, it’s not so much about taking the place of the original game but rather the somewhat maligned 2014 remake. That feels like an easier bar to clear, at least.
The Mana series has had a complicated history in the West, and it’s one that we’ve gone over to varying degrees in articles about other Mana games. It’s a tale of confusing branding, lightning caught in a bottle, tough business choices, and a creative team that seemed to perpetually have different ideas than what its fans may have hoped. While the series would continue for many installments after, all of that appeared to come to an unfortunate head with the Western release of Legend of Mana ($27.99) on the PlayStation.
When it comes to a series as near and dear to my heart as Final Fantasy, trying to pick my favorite is a very difficult task. It’s also a bit of a ridiculous task, as there is no particular need to pick a favorite. You can play them all! But it is a question that tends to come up when RPG fans gather, and thus it is one that I have reluctantly answered many times. The answer isn’t always the same, but certainly one of my more common replies is Final Fantasy V. And now, it’s this game’s turn to get its second chance on mobile in the form of Final Fantasy V Pixel Remaster ($17.99).
For about as long as I’ve paid attention to smartphone gaming, I’ve seen a lot of people wishing that the Game Boy Final Fantasy Legend games would come to mobile. It makes sense; mobile gamers tend to have an affinity for gaming on the go, so they probably put in a lot of time on their Game Boys back in the day. And if you were a Game Boy gamer who loved RPGs, you almost certainly came into contact with one of the games from Square Enix’s Final Fantasy Legend trilogy. The years passed, and we got a lot of Square Enix games. Remakes, re-releases, and so on. But the Final Fantasy Legend games never came… until now.
Final Fantasy IV has had more remakes than any Final Fantasy game save the original. Up until now, there have been no less than eight distinct versions of this game, and Final Fantasy IV Pixel Remaster ($17.99) marks its ninth. Is this finally the definitive version, or are we left with yet another case of a version that is better in some ways and worse in others? If you know the general idea behind these Pixel Remaster games, you probably already know the answer to that question. Let’s ride it out anyway, friends.
Fantasian has proven to be a tremendously challenging game to review. It’s an Apple Arcade game, so you don’t exactly need advice on whether or not you should buy it if you already subscribe to the service. When it first launched, it was only the first part of the game and I didn’t think it was necessarily fair or a good idea to judge an RPG on its first half. And I’m glad I waited, because the second part really did change my opinion on Fantasian as a whole. There are still bits coming in future updates, but the main game is here and I suppose I have to do this now.
When the Final Fantasy Pixel Remaster series was announced, one of the games caught my eye more than the others. While it’s natural to get excited over a more faithful rendition of the original game, or to want to see how the Super NES games would look with a new style, many Final Fantasy fans probably immediately jumped to Final Fantasy III. Historically it has been one of the less available games in the series, often skipped over for rereleases. The 3D remake was the first time it appeared in the West, and yes, that version has gotten around. But that version is also more different from its source than most Final Fantasy remakes. Thus, the Final Fantasy III ($17.99) Pixel Remaster represents the first time the original game has been officially made available outside of Japan.
It takes a lot of work to be the black sheep of a series as inconsistent as Final Fantasy, but Final Fantasy II has generally found itself in that position since it first released on the 8-bit Famicom back in 1988. It’s an odd game, in many ways establishing the SaGa series more than it sets up further Final Fantasy games. It went unlocalized for a rather lengthy period of time, which meant when it finally did come it was being judged against games that came ten years or more after it. Memes about the game were established in the West before the game itself ever had a chance. Unfortunately, I feel like the Final Fantasy II ($11.99) Pixel Remaster has once again drawn the short straw. Of all the Pixel Remaster games so far, this is the one that loses the most.
I’m assuming many readers will be familiar with the original Final Fantasy through one version or another, so I’ll cover the changes and differences first. This new remake breaks ranks with the others in that it does not use the previous version as its basis. In many respects, this game acts as though it’s the very first remake of the original Final Fantasy. That means a new art direction for the sprites that hits a little closer to the original designs, a Vancian magic system instead of MP, and perhaps most importantly, the absence of any and all dungeons, bosses, and other paraphernalia from the other remakes.
For a very long time, the game now known as Trials of Mana ($23.99) was the fish that got away for Western players. The first game in the Mana series, now known as Adventures of Mana, made it over under the title Final Fantasy Adventure. The second came over as Secret of Mana. But due to a variety of factors, the third game just didn’t happen at the time. Even the typically resourceful fan translation community had a bit of trouble with the game for a while. Later Mana games made it out overseas virtually without fail, leaving the third chapter as something of an oddity.