When Spike Chunsoft announced an iOS and Android release for the Danganronpa trilogy, I was very pleased. I’ve played the first two games in the series on literally every platform they have been released on in English and basically adore the series. Danganronpa: Trigger Happy Havoc ($15.99) is the first game in the series and it has arrived on iOS and Android as a premium release with a few enhancements and additions over the console and PC versions.
Annapurna Interactive has consistently been releasing superb experiences on not just iOS but also other platforms over the years. When they announced that If Found… ($4.99) from Dreamfeel would now be published under them, I was intrigued. If Found… has been in the works for a few years now as an interactive visual novel with gorgeous visuals. It finally arrived last week on iOS and PC platforms and it is a perfect fit not only to iOS but also Annapurna Interactive’s portfolio for a variety of reasons.
Danganronpa 2: Goodbye Despair ($15.99) recently arrived on iOS and Android following Danganronpa: Trigger Happy Havoc ($15.99) which released earlier in the year. Both the premium ports are excellent and my new go to way to experience the first two Danganronpa games again. Check out my reviews of them here and here. I was disappointed with the lack of controller support and cloud saves in both releases and reached out to Spike Chunsoft about whether the games would be updated to add them in the future. The company confirmed to me that there are no plans to add controller support and cloud saves in the future. While the confirmation was just for the second game, it is safe to assume that as of now, the Danganronpa games on iOS and Android will not have cloud saves and controller support. The data download needed in the second game that I mentioned in my review is also confirmed to be because of Apple’s size restrictions for the App Store.
Slay the Spire ($9.99) has finally arrived on iOS as a universal release after a very long wait. Everyone has been looking forward to Megacrit’s roguelike deckbuilder and Humble Games finally brought it to iOS over the weekend. I’ve been playing it for a few days now on multiple iOS devices and other platforms for this review and I can safely say that the wait was worth it with a few caveats.
Mobile gaming is in a very interesting place right now with the sheer amount of quality new games and ports arriving on iOS and Android. In an ideal world, a lot of these games would release on the same day on mobile as other platforms. Death Come True ($15.99) from Too Kyo Games featuring Kazutaka Kodaka, the creator of Danganronpa, is the newest game I was looking forward to playing that arrived on mobile in addition to Nintendo Switch on the same day. It had always been announced for multiple platforms but having mobile come out before PC and PS4 is something I didn’t expect, but here we are. After a few months of waiting, Death Come True is finally here and the wait has been worth it for the most part.
Back in 2018, CD Projekt Red released Thronebreaker: The Witcher Tales ($9.99) on PC and eventually PS4 and Xbox One as the single player campaign component of its popular GWENT card game. For those unaware, GWENT is a minigame in The Witcher 3: Wild Hunt that garnered a ton of fans alongside that release and that led to a full game being built around it. I played a bit of Thronebreaker: The Witcher Tales on Xbox One when it arrived there and enjoyed my time with it but felt like it would be better experienced on Nintendo Switch. The game finally arrived on Nintendo Switch earlier this year and it is now on iOS with an Android release to follow later in the year.