Other| The Queen of the Massagetae
Archer | Conquering | Attack
Tomyris was the warrior queen of the Massagetae. She is said to have personally led her troops into battle to defend her lands against Cyrus the Great of the Achaemenid Empire after Cyrus captures her son in an earlier battle.
She denounced Cyrus for treachery and gained the upper hand with all her forces in a second battle. Which marked a decisive victory that led to defeat of the Persians and high casualties.
Most historians say she defeated and killed Cyrius in 530 BCE. To quench Cyrus’ thirst for blood, she beheaded him and thereafter kept his head in a blood-filled wineskin.
1st – Arrow of Vengeance
Rage Requirement: 1000
Deals direct damage to a single target. If this target is affected by poison, immediately remove the poison and deal poison damage (Damage Factor = Stacks x Poison Factor). If there were more than more 10 stacks, increases poison damage (Damage Factor = Stacks x increased Poison Factor).
Direct Damage Factor: 700 / 750 / 800 / 900 / 1000
Poison Factor (Less or equal to 10 stacks): 20 / 25 / 30 / 35 / 40
Poison Factor (More than 10 stacks): 40 / 50 / 60 / 70 / 80
Arrow of Vengeance is an incredible powerful active skill if done right. Each poison stack adds upwards to bonus 80 damage for a total direct damage factor of 2,200 (15 stacks). You will want to hold back on building rage so to allow her to use this active skill to its fullest extent. Max out this active skill so she can deliver heavy blows.
2nd – Payback
When attacking cities, increases normal attack damage and decreases counterattack damage by 10%.
Normal Attack Damage Bonus: 10% / 15% / 20% / 25% / 30%
Simply put, Payback is a passive skill that’s too good to pass. When you are attacking enemy cities with Tomyris, her troops gains 30% damage bonus and the counter attack damage is reduced by 10%. This allows her to set up to deal significant damage towards enemy cities.
3rd – For the Sun
Increases attack of archer units and gives all attacks a 10% chance to decrease the defense of a single target for 3 seconds.
Archer Attack Bonus: 10% / 15% / 20% / 25% / 30%
Defense Reduction: 10% / 15% / 20% / 25% / 30%
4th – Massagetae’s Counterattack
Gives all regular attacks chance to poison a single target for 5 seconds (stacks up to 15 times). The poisoned duration is refreshed each time a stack is added. Poisoned targets will take an additional 3% skill damage per stack.
Probability: 50% / 60% / 70% / 80% / 100%
This passive skill is a must-have if you want to maximize Tomyris’ active skill damage. Max it out so that your troops will have 100% chance to cause poison on the target.
5th – Pouch of Blood
Increases normal attack and counterattack damage by 10%. When attacked, reduces attack of the attacker’s cavalry units by 10%.
Pouch of Blood is a simple, yet unique enhanced skill that gives flat 10% damage bonus to normal attack and counterattack damage. In addition to that, it reduces the attack of enemy cavalry by 10%, a natural counter to the archers.
Best Commander Pairs For Tomyris
In the next part of our best Tomyris commander guide for beginners, we will talk about the best commanders to pair with for primary role and secondary role. By default you want to have Tomyris as primary role for conquering. Although, some commanders are much more powerful and flexible than Tomyris is and is better suited to primary role. Which is fine because Tomyris will still be able to benefit from their skill set and talent build.
If you are looking for a solid commander to pair with, Mehmed II is an incredibly powerful commander. He takes the primary role and Tomyris will gain active damage bonus from his skill set. In addition to that, the size of troop capacity is expanded.
Thanks to Mehmed II flexible army style, he can easily work to tailor around Tomyris’ archery specialization. When you pair her with Mehmed II, both have their weakness covered in single target and multiple targets. Furthermore, Mehmed II is a powerful conqueror who will have no issue decimating enemy garrisons on top of Tomyris’ already powerful single target damage.
Just like the previous commander, Yi Seong-Gye is another powerful nuker to pair with. Moreover, he specializes in archer which means the bonuses is much more significant. Yi Seong-Gye is capable of dealing splash damage that does quite a serious amount of damage.
One of the advantage that you get out of this pair is the 50% active skill damage bonus. Which means Tomyris will be able to deal upwards to 3,300 damage every time she uses her active skill. That’s a lot considering how fast she builds her rage and the low rage requirement.
Hermann is a solid commander to pair for a several good reasons. While he also focuses on archery specialization, he is one of the best silencer in Rise of Kingdoms. Every time he activates his active skill, he silences the enemy target, preventing them from using their active skill.
Which really plays an important role in repelling enemy nukers from doing any serious amount of damage. Given the fact how fragile the troops are under Tomyris’ leadership, a major blow will cripple her troops. So, pair her with Hermann to stop or delay enemy commanders from using their skills.
Best Tomyris Talent Tree Builds
So you want to know the best talent builds for Tomyris? Then stick around with us because in this part, we will talk about each talent builds and how to use them. Depending on your commander rosters, gameplay and strategy, each player have their own unique needs. Which is why we have 3 best talent builds that works with Tomyris based on her skill set.
Conqueror Talent Build
By default, the Conqueror is a popular talent build because of her skill set is focused on assaulting enemy cities with extreme damage. This talent build generates rage fast enough to propel her active skill as often as she can use. In addition to that, her troops gains damage bonuses towards cities, allowing her to cripple enemies with ease.
PvP Talent Build
Don’t get me wrong, Tomyris is amazing for PvP battles. That’s simply because she can poison her targets and then deal massive damage once she uses her active skill. Besides, the archer gains large damage bonus and defense against cavalry. Which means she simply can win over vulnerable commanders with ease. Great for avid PvP battlers.
Field Talent Build
The Field talent build works well with Tomyris when you are using her as a support commander on the battlefield. Which means she takes the backseat and whistle the arrows from distance while your more tanky commanders takes the frontline. This talent build focuses on maximizing damage and allows you to buy more time for the poison to stack upwards to 15 so she can whittle it all in a single shot.
Alternative Mix Build
Please note that this is a build that you want to use in the open field rather than for rallies – but I have some annotations at the end how to modify this talent build if you want to use Tomyris as your primary commander for rallying.
First of all, go into the Attack Tree and get Burning Blood and Lord of War – both are great talents and the extra rage is helping for sure to get her primary skill cycled more frequently. From here make your way to Effortless which is, on my opinion, the strongest talent you can get in this tree. Many find in less appealing because it takes some time until it the full buff will apply, but most battles are long enough to get that buff.
Then go into the Archer Tree and get March Speed, especially in the open field you will really need this as lot. From here make your way to Venomous Sting which really walks hand in hand with her poisoning skill.
After that, get Rapid Fire and Arrows Knocked and make your way up all the way to Whistling Arrows – this talent might get squishy but when it procs you will get an awesome boost and chances are okay for the amount of buff it offers.
Razor Sharp is now also a talent that you want to get as well as Full Quiver.
With your last points you can now go into the Conquering Tree and get Buckler Shield which has an awesome damage reduction as well as Moment of Triumph that will boost your damage quite well for the beginning of a battle.